Six degrees of freedom
Video game concept
55
games
18platforms
Alternate name: 6DoF
MAC 1995
DOS 1995-03-17
MAC 1996
WIN 2011-03-21
WIN 2005-10-28
WIN 1996-03
WIN 2013-01-31
WIN 1999-06
C64 1987
LIN ? *
ST ? *
LIN 2015-10-08
The ultimate example is Descent series. Spaceflight games often come close but surprisingly many are limited in one way or another (often limited to something similar to what fixed-wing aircraft have).
Requires ability to move on the 3 prime axises: forward/backward, left/right (strafe/sidestep), and up/down. And the capacity for pitch, yaw and roll.
Most 3D games are limited to 4 with 5th usually being in very limited form. Spaceflight games often omit the up/down and occasionally lef/right movement as well.
Automatic return to the galactic plane view are less interesting though still applicable if the controls are there.
Requires ability to move on the 3 prime axises: forward/backward, left/right (strafe/sidestep), and up/down. And the capacity for pitch, yaw and roll.
Most 3D games are limited to 4 with 5th usually being in very limited form. Spaceflight games often omit the up/down and occasionally lef/right movement as well.
Automatic return to the galactic plane view are less interesting though still applicable if the controls are there.
Popular tags
descent roguelite tacticalGames by year
The first Six degrees of freedom video game was released on June 1974.
Interplay, Sir-Tech and ROCKFISH Games published most of these games.